Sunday, August 14

Week 3: New Economy?

So the reading was talking about the new economy, and somehow I managed to read the entire thing and base it on what I've seen in games I've played.
Take Lineage II for example, a game that absolutly depends on players to drive it's economy in game. Now as soon as Adena Farmers showed up in the game, the economy went crazy, prices dropped to insane lows, and people who spend their free time farming materials were now wasting their time as farmers took up the entire demand in bulk. Companies employed people to basically play hours on end, to gain Adena (the in game currency) and materials selling those to then use that money to sell to players, off the game on websites for for real money.
Crazy you say? I'd agree, but let's face it, gaming has come so far that people that play a lot, and take it serious actually use these sites, i.e buying in game currency through real currency.
An example, just to show what I mean would be this:
To buy a piece of gear, let's say a doom helm, which at that time was a agility based light armor for rangers (archers) was say 12 million, simply because one had to farm the materials, and then craft it. Once farmers were in the picture, the price increased to hit 12 million.

So just thinking of those old debacles back in the early stages of lineage II, and the upcoming Diablo online stockmarket of sorts, just goes to show how the internet, as an economy is taking off.

3 comments:

NatalieC said...

Hey Annika,

I should say that I do not play any online games, and do not know anything about it. But what I do know is that people do use REAL money to buy weapons and whatever they need for their character in the game, exactly like what you've mentioned. I find it really crazy how far people would go for to be at the top of their game. Just imagine if everyone of us do the same thing, buying gears with real money, I wonder how the economy will turn out to be like.

Katrina2035 said...

Hey, similarly to NatalieC, I have never really playing any online games, besides Tetris, and really don't understand how or why people spend offline money on online worlds. However, it is interesting to me that an interaction between offline and online can happen so fluidly, so naturally, where online commodities can be valued in offline currencies. I sense this may become problematic in the future, as arguments over the value or online commodities become heightened.

Liam O'Dwyer said...

I'm with Natalie and Katrina, I haven't got into the online games.

I was actually really shocked that people use real money to enhance their gaming status.

I guess I'm quite naive...lol